ANTHYMN is a massively multiplayer online game using music as a game controller. We at the Centre for Digital Media have been tasked with creating a portion of a prototype for String Theory Entertainment that defines the second-to-second gameplay.
Art direction role:
- Establish the visual direction for contents in the game
- produce various character concepts, location designs and art assets
- Set up prioritized task list base on the team's current direction
What I've learned:
Because I was very used to the waterfall process, it took me a while to get use to the Agile process. By the end of this project, I learned to involve myself with the creative process and set up prioritized task lists for myself based on the team’s current direction. Working as part of the game design team, I was able to build confidence both within the team and with the freelancing team though effective and inspiring visual communication.